Today, since I couldn't find a tutorial/example on google, I'm going to show you how to use them. OpenGL 4.3 was released yesterday, and among the larger updates were compute shaders. OpenGL (4.3) compute shader example Introduction ![]() GPGPU abstraction framework (CUDA/OpenCL + OpenGL) Using dynamic libraries for modular client threadsĬreating a double buffered X window with the DBE X extensionĬhange local passwords via RoundCube safer Using manually tweaked PTX assembly in your CUDA 2 program ![]() ![]() Linux initramfs with iSCSI and bonding support for PXE booting
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